Mod Update incoming! In the Mien time feel free to play around with the 1.5.2 version on our server. Our discord is: Our (Unoffici.
The Horses Mod for Minecraft PE adds 10 different types of horses. The horses for mcpe can be tamed and used for riding. All of them will spawn randomly in your world but you can also use a spawn eggto spawn them in this mod for minecraft pe. A great feature is that the horses minecraft mods will save in your world after exiting it. Taming There are 10 different types of horses mod for mcpe and all of them can be found spawning in open plains biomes (or you can use the Horse Spawn Egg, ID: 2799). To tame a horse for minecraft you will need some wheat (or rotten flesh if it’s an undead horse). If it’s a normal horse walk up to it and then tap on the horse with some wheat. (Ignore the feedbutton. It’s not related to the mcpe mods!) The success rate depends on which type of horse it is. If you are successful heart particles will appear. If it’s a skeleton horse then tap on it with some rotten flesh to try to tame it. Undead horses are faster than normal horses so they are more difficult to tame. Riding Now when you’ve tamed the horse you can put a saddle on the horse to ride it. - Saddle (329) – 2 iron ingots + 3 leather Tap on the back of the horse to place the saddle. You will automatically start riding it when doing this. To jump off enable sneaking. To ride it again, simply tap on the back of the horse to getup. Remember: mod for mcpe requires blocklauncher to install mod with horses to ride. Important Note: requires Internet connection to download additional content (network fees may apply). DISCLAIMER: This is an unofficial application for Minecraft Pocket Edition. This application is not affiliated in any way with Mojang AB. The Minecraft Name, the Minecraft Brand and the MinecraftAssets are all property of Mojang AB or their respectful owner. All rights reserved. In accordance with http://account.mojang.com/documents/brand_guidelines
UCHIJAAAA voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
CoFHCore: -[1.7.10]3.1.2-325
ThermalExpansion: -[1.7.10]4.1.2-240
EnderIO: Found the following problem(s) with your installation:
* The RF API that is being used (1.7.10R1.1.0 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.13 from EnderIO-1.7.10-2.3.0.429_beta.jar).
It is a supported version, but that difference may lead to problems.
This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Stencil buffer state: Function set: GL30, pool: forge, bits: 8
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['SrFox3999'/155, l='The Garden of Batania', x=-118,50, y=43,00, z=912,50]]
Is Modded: Definitely; Client brand changed to 'fml,forge'